Health-A-Gon
Goal
The point of this platform is to show you how important lifestyle changes and early screenings can be towards your health and to help put you on the right track. To this end, an app is presented to both the user and their physician. The user can supply personal data and connect to other healthcare data providers such as Google Fit or EESZT. Importantly, users are only prompted to enter small amounts of data at a time to avoid administrative burnout, with more detailed questions only being asked after the user is regularly engaging with the platform.
User side
The user mostly interacts with the platform through a mobile app, though a web client is also available.
Challenges
The user is presented with different challenges of four different categories. Each category is designed to fit the current capabilities and health requirements of the user. The point of these challenges is to both educate, motivate and guide the user towards a more health-conscious lifestyle. Challenges contain a short, educational description, a guide on how to complete them and a reward, should the user complete them. With these rewards, the user can perform better at the healthcare focused games on the platform, providing additional motivation.
There are four kinds of challenges: - General challenges, intended for everyone. These are lifestyle improvements that will benefit you regardless of current health status. - Screening challenges, meant to guide you along an early screening process you've been neglecting recently. For these, the app allows you to start the booking process. - Personalised challenges, compiled by your physician and based on your health history, meant to safeguard you against existing illnesses and those you are vulnerable to. - Prediction-based challenges, based on real time sensor data, meant to address new and upcoming issues with your health.
The Games
The user can play different games on the platform, each showcasing an aspect of their health status. As such, in one game they might be playing as their immune system against several different kinds of diseases. If they are particularly weak to a certain kind of disease, either due to a pre-existing condition, familial history or a lack of screening, that disease type will be a stronger enemy in the game. This allows the platform to convey the severity and urgency of the user's health status in a much more visceral way. Using this mechanism, users will not only be motivated to complete the challenges to see themselves becoming stronger in the game, but also because they'll truly feel their health risks.
Healthcare provider side
The user can allow healthcare providers to give them personalised challenges and see their general progress, giving access to specific data on a provider by provider basis. The providers can in turn see how the user's doing and provide far more efficient care for a greater number of patients than in-person checkups would allow them to.